Unreal 5 & Lighting Overhaul
Making the switch
When working on The Cosmic Vale, I decided to switch from Unreal Engine 4 to Unreal Engine 5 to stay up to date with the latest advancements in unreal engine technology. This transition allowed me to take advantage of the new tools and features that came with UE5, significantly enhancing the visual and immersive quality of the project.
Lighting with lumen
One of the key features I experimented with in UE5 was Lumen, a global illumination and reflections system. By overhauling the environment lighting and post-processing, I was able to create a more dynamic atmosphere within The Cosmic Vale. This included fine-tuning the way light interacted with various surfaces and adjusting the overall mood of the environment to align with the game's thematic elements.
Expanding the world
In addition to lighting, I implemented fog and background landscaping to further enhance the level's immersive aesthetic. The fog added depth and mystery to the environment, while the background landscapes created a sense of scale and grandeur. My goal was to make the player feel like they were in a world that extended far beyond the boundaries of the explorable zone, making The Cosmic Vale feel massive and teeming with possibilities.
Through these enhancements, I aimed to craft an environment that not only served as a backdrop for gameplay but also felt alive and expansive, drawing players into a world that seemed to stretch beyond the horizon.
Get The Cosmic Vale
The Cosmic Vale
A Fantasy MMO inspired zone developed in Unreal Engine 5
Status | Released |
Author | ZSewellDesign |
Genre | Adventure |
Tags | Action-Adventure, arpg, Fantasy, MMORPG, Open World, storygame, Third Person, Unreal Engine, world-of-warcraft |
More posts
- FIRST LIVE BUILD51 days ago
- Polish53 days ago
- Building the Player Hub53 days ago
- TELEPORTERS!!53 days ago
- Alnor Citadel Overhaul57 days ago
- Design Documentation57 days ago
- Third Art Pass & First Build84 days ago
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