Building the Player Hub
The Player Hub
At one point during development, I realized the world needed a proper player hub to serve as a central point of interaction. So, I designed a cliffside tavern nestled in a lush valley, surrounded by a flowing river, a stunning waterfall, and breathtaking vistas. This area serves as more than just a beautiful sight—it's where players will interact with NPCs, collect quests, and gear up before heading out into the depths of The Cosmic Vale.
Means of Travel
But I didn’t stop there. I wanted seamless travel between the hub and the Vale itself, so I integrated teleporters into the design. There was a lot of trial and error, especially when it came to multiplayer functionality. I had to refine the teleportation system quite a bit to ensure smooth, immersive transitions between zones.
Overall Thoughts
In the end, I'm proud of how it all came together! The hub feels like a living, breathing part of the world. Stay tuned for more updates on the progress of The Cosmic Vale—I can’t wait to share more with you all!
Get The Cosmic Vale
The Cosmic Vale
A Fantasy MMO inspired zone developed in Unreal Engine 5
Status | Released |
Author | ZSewellDesign |
Genre | Adventure |
Tags | Action-Adventure, arpg, Fantasy, MMORPG, Open World, storygame, Third Person, Unreal Engine, world-of-warcraft |
More posts
- FIRST LIVE BUILD51 days ago
- Polish53 days ago
- TELEPORTERS!!53 days ago
- Alnor Citadel Overhaul57 days ago
- Design Documentation57 days ago
- Third Art Pass & First Build84 days ago
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