Third Art Pass & First Build


The third art pass

In the third art pass for my level design project, "The Cosmic Vale," I focused on enhancing the environmental storytelling to immerse players deeper into the world. I introduced various elements that brought the narrative to life, such as clusters of stone runes scattered throughout the landscape, which hinted at an ancient civilization. Vendors and quest givers were strategically placed to guide players through the story, while low-level mobs provided both a challenge and a sense of progression. I also incorporated world materials like iron, which players could farm and use for crafting, adding a layer of resource management to the gameplay.

Satisfied...For now

At this stage, I was quite satisfied with the overall look and aesthetic of the level. The combination of these elements created a cohesive and engaging environment. Feeling confident in the progress, I decided to create the first build of "The Cosmic Vale" to conduct playtesting and gather feedback.

However, after completing this build, I took a brief break from working on the project to focus on other tasks. This break was short-lived, as the launch of Unreal Engine 5 reignited my passion for the project and inspired me to return to "The Cosmic Vale" to explore new possibilities and improvements with the updated engine.

Get The Cosmic Vale

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