Reworking the Terrain
The Overhaul
After some contemplation & review, I decided to start from square one and completely re-sculpt the terrain. First off, the scale was HUGE! Way bigger than I had intended. And the terrain didn't resemble what I had originally drawn out. It was clunky, mushy, Nor did it resemble the picture I had in my head for this project. So instead of trying to fix what I already had,
I wiped everything. Deleted the landscape mesh and replaced it with a clean, flat piece. Then went to work on the new terrain sculpt. I sculpted all of the terrain by hand, then placed a few large assets in the terrain to get a better sense of scaling. During the sculpting process I also looked for a material palette & color scheme. The first group of materials I gathered were pretty bright and almost felt cartoonish; however, they work do for now.
I spent about 3 weeks sculpting, refining, and sculpting some more. Repeating this process until I had a sculpted landscape that I was satisfied with. Then overtime I would just refine any areas that needed cleanup.
Get The Cosmic Vale
The Cosmic Vale
A Fantasy MMO inspired zone developed in Unreal Engine 5
Status | Released |
Author | ZSewellDesign |
Genre | Adventure |
Tags | Action-Adventure, arpg, Fantasy, MMORPG, Open World, storygame, Third Person, Unreal Engine, world-of-warcraft |
More posts
- FIRST LIVE BUILD51 days ago
- Polish53 days ago
- Building the Player Hub53 days ago
- TELEPORTERS!!53 days ago
- Alnor Citadel Overhaul57 days ago
- Design Documentation57 days ago
- Third Art Pass & First Build84 days ago
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