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AlterStorm

AlterStorm

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Devlog

  • Adding a Main Menu
    March 25, 2022 by ZSewellDesign
    1
    What good is a game when there isn't a main menu?! Thanks to the 3D Game Kit, we were able to throw in a simple main menu scene... Continue reading
  • Creating the World of AlterStorm
    March 25, 2022 by ZSewellDesign
    This has been my favorite part of the level's development cycle. Placing the trees, bushes, rocks, and other elements to help bring this world to life. I started by placing the larger assets first. Wi... Continue reading
  • Blockout of AlterStorm & Finding the world assets
    March 25, 2022 by ZSewellDesign
    Once the green light was given on the top/down concept, it was thrown into a Unity build and used as a guiding reference for the sculpting of the level's terrain geometry. While sculpting the terrain,... Continue reading
  • Concepting AlterStorm
    March 21, 2022 by ZSewellDesign#concept art, #reference gathering, #whiteboard phase, #level design
    Once my co-lead and I figured out what sort of game we wanted to develop, I immediately got started gathering references from Pinterest. When reference hunting, I knew I wanted to create this really f... Continue reading
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