Creating the World of AlterStorm


This has been my favorite part of the level's development cycle. Placing the trees, bushes, rocks, and other elements to help bring this world to life. I started by placing the larger assets first. With these I was able to carve out a more natural border around the levels play space. From there I continued to add additional details and medium to small assets before finally applying Post-Processing, MOBS, and additional lighting.

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